Super Tower 20
Your goal is simple: get as high as you can in 20 seconds.
Controls:
- Arrows / AD - Move.
- Space - Jump (You can double jump).
When inside a bubble:
- Arrows / AD - Change angle.
- Space - Launch (You regain your double jump as well)
The dotted line marks your highscore.
Game made for the 20 Second Game Jam 2024.
All art, music and code by me :)
Updated | 6 minutes ago |
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | A bored cube |
Genre | Platformer, Action |
Made with | Godot |
Tags | 2D, Arcade, Short |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Comments
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hi hi!! your game is really solid!!
it has just the right amount of things you can do with your character, nothing feels like it's redundant. (which sounds like it's hard to do with a 20s game but, still.) visually the game is super polished; it feels like something I might've played on a flash game site back in the day when that still worked. it's probably my favorite part about it.
it has a couple of things holding it back from being a banger
first of all - the controls feel a little too slippery for something that's played in a rush. added to the camera that can't seem to keep up with the square dude (especially when they're falling) and it can make the game a little disorienting to play
I'm genuinely split on the 'random level' idea, because on the one hand it stops the game from getting frustrating / monotonous after many resets, but on the other hand I feel like 'gitting gud' at a specific section and being able to visually recognise how close you were to the next high score would've made it a lot more compelling? that comes down to what kind of experience you wanted the player to have
anyway!! i hope you had fun during this jam, cube!
p.s my record is 1058m
Thank you for playing! First of all I’m glad someone caught the old web game inspiration. I got most of my inspiration for the art from old roblox obby games I used to play back in the 2010’s.
Second, the slippery controls were completely intentional, trust me it’s harder to add them that to just make an instant controller, though I agree it’s not for everyone and might need to be tone down a bit. The controls were intentional to give that poor controls most rage games have, but being a little more fair, that’s the reason you get a double jump actually! it helps you fix any mistake from over/under shooting.
For the camera I admit it, it’s not the best, I had to rush this game in about 8 hours to make deadline (and even then I had to submit late).
As for the randomness, most of my arcade games take a concept from minecraft speedrunning where no matter the world you are put in, if you are good enough at the game you can beat it. Though I understand that type of gameplay is not for everyone.
Good feedback and exited to play other games!
OHHHH it's inspired by ragegames; that makes it all make a lot more sense